> For the complete documentation index, see [llms.txt](https://docs.ferrisgames.com/overview/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ferrisgames.com/overview/game-fi-structure/stamina-system.md).

# Stamina System\*

\*Applies to Play and Earn only for earning loot boxes

<table><thead><tr><th width="150">Number of NFT’s Owned</th><th width="150">Stamina</th><th width="150">Fight &#x26; Earn Time (min)</th><th>Regeneration Time (hrs)</th></tr></thead><tbody><tr><td>5</td><td>2</td><td>18</td><td>12</td></tr><tr><td>10</td><td>6</td><td>54</td><td>11</td></tr><tr><td>15</td><td>15</td><td>135</td><td>10</td></tr><tr><td>20</td><td>30</td><td>270</td><td>9</td></tr></tbody></table>

**PARAMETERS IN THE TABLE ABOVE ARE SUBJECT TO CHANGE**

Unlock 1 character when you begin your experience in Psyker. Each character has 5 item slots, adding items to your characters slots goes towards your energy/stamina level. Players can only P2E when they are fully equipped with 5 items.

Example 1: fully dressed street thug (5 items) = stamina 2&#x20;

Example 2: full dressed street thug (5 items) & partially dressed cyborg (2 items) = stamina 2

Example 3: fully dressed street thug (5 items) & Fully dressed cyborg ( 5 items) = stamina 6

Equipping characters with full inventories dictates your earning level? If you have a complete loadout for the street thug you earn at the first level, users will be able to dress their characters

#### Stamina Base Recharge Time: 5 hours

#### Additional Stamina (Cumulative) is given to users for higher Quality weapons & armour:

1. Owning an common Weapon / Armour: 0 Stamina bonus (apart from total)&#x20;
2. Owning an uncommon Weapon / Armour: +1 Stamina
3. Owning an rare Weapon / Armour: +2 Stamina&#x20;
4. Owning an epic Weapon / Armour: +3 Stamina&#x20;
5. Owning an legendary Weapon / Armour: +4 Stamina&#x20;
6. Owning an Mythic Weapon / Armour: +5 Stamina


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