> For the complete documentation index, see [llms.txt](https://docs.ferrisgames.com/overview/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ferrisgames.com/overview/game-fi-structure/durability-system.md).

# Durability System

* For 5 Equipped items on character. Minimum durability for a player is 150, max is 500.&#x20;
* All items take damage equally based on their rarity.&#x20;
* You cannot sell an item if it has any durability missing.&#x20;
* If an item is under 50% durability, the player loses 50% of attribute bonus. Ex: 5 strength axe becomes 2.5 strength
* if an item is under 25% durability, the player loses the items contribution to stamina level.&#x20;

#### **Examples:**

5 common items = 150 total durability, player loses 15 per loss, loses 5 per win&#x20;

1 Mythic item, 4 common items = 220 total durability, player loses 17 per loss, 5 per win

Repair Cost:&#x20;

$PSYK tokens (Amounts TBD)
