> For the complete documentation index, see [llms.txt](https://docs.ferrisgames.com/overview/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ferrisgames.com/overview/play-and-earn-components/weapons-and-armor.md).

# Weapons & Armor

![](/files/drOfKDuGFKCiN7zk5N1i)

#### Each fighter will have 5 slots of NFT items that can be equipped:

* Weapon
* Helmet&#x20;
* Chest&#x20;
* Arms
* Legs&#x20;

#### Each items comes with a stat roll:

* Intelligence (Lower the cooldown of special attacks)&#x20;
* Strength (increases damage)
* Mobility (increases movement speed)&#x20;
* Discipline (increases attack speed)&#x20;
* Vitality (increases health)

#### Six Rarities of Loot:

* Common&#x20;
* Uncommon&#x20;
* Rare&#x20;
* Epic
* Legendary&#x20;
* Mythic

#### Stat Roll Bonus Levels:

* Common - 0.5%&#x20;
* Uncommon- 1.0%&#x20;
* Rare - 1.5%&#x20;
* Epic - 2.0%&#x20;
* Legendary - 2.5%&#x20;
* Mythic - 3.0%

#### Example of an Item Roll:

Katana (Common), 0.5% Mobility

#### Item Minting:&#x20;

(See Loot Boxes)

####
